Development of Unity-Based Augmented Reality Science Learning Media for Seventh-Grade Students

Authors

  • Jihan Oktrio Universitas Islam Negeri Sjech M. Djamil Djambek Bukittinggi
  • Gusnita Darmawati Universitas Islam Negeri Sjech M. Djamil Djambek Bukittinggi
  • Yulifda Elin Yuspita Universitas Islam Negeri Sjech M. Djamil Djambek Bukittinggi
  • Valentina Zahara Universitas Islam Negeri Sjech M. Djamil Djambek Bukittinggi

DOI:

https://doi.org/10.57255/intellect.v5i01.1521

Keywords:

Augmented Reality, Unity, Learning Media, Science Education, ADDIE

Abstract

Science instruction at MTsN 6 Lima Puluh Kota continues to rely primarily on lectures and textbooks, limiting students’ understanding of abstract concepts. This study aimed to develop Unity-based Augmented Reality (AR) learning media and evaluate their validity, practicality, and effectiveness in science instruction. A research and development approach was employed using the ADDIE model, encompassing Analysis, Design, Development, Implementation, and Evaluation. The evaluation involved media experts, subject-matter specialists, teachers, and students. The application achieved reported scores of 0.89 for validity, 0.92 for practicality, and 0.90 for effectiveness, all within the highest assessment categories. These findings suggest that Unity-based AR learning media are suitable for science instruction and may help students understand abstract scientific concepts.

Abstrak

Pengajaran sains di MTsN 6 Lima Puluh Kota masih didominasi oleh ceramah dan buku teks, sehingga pemahaman siswa terhadap konsep-konsep sains yang abstrak masih terbatas. Penelitian ini bertujuan untuk mengembangkan media pembelajaran Augmented Reality (AR) berbasis Unity serta menguji validitas, kepraktisan, dan efektivitasnya dalam pembelajaran sains. Penelitian ini menggunakan metode Penelitian dan Pengembangan (R&D) dengan model ADDIE, yang terdiri dari tahap Analisis, Desain, Pengembangan, Implementasi, dan Evaluasi. Peserta yang terlibat meliputi pakar media, pakar bidang studi, guru, dan siswa. Hasil penelitian menunjukkan bahwa media yang dikembangkan memperoleh skor validitas sebesar 0,89, skor kepraktisan sebesar 0,92, dan skor efektivitas sebesar 0,90, yang semuanya dikategorikan sebagai sangat tinggi. Temuan ini menunjukkan bahwa media pembelajaran AR berbasis Unity layak digunakan dalam pengajaran sains dan berpotensi mendukung pemahaman siswa terhadap konsep-konsep abstrak.

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Submitted

2025-11-06

Accepted

2026-04-25

Published

2026-06-30

How to Cite

Oktrio, J., Darmawati, G. ., Yuspita, Y. E., & Zahara, V. (2026). Development of Unity-Based Augmented Reality Science Learning Media for Seventh-Grade Students. Intellect : Indonesian Journal of Learning and Technological Innovation, 5(01), 80–105. https://doi.org/10.57255/intellect.v5i01.1521

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