Design and Preliminary Evaluation of Augmented Reality Multimedia for Grade VIII Science Learning
DOI:
https://doi.org/10.57255/intellect.v5i2.1822Keywords:
Augmented reality, science education, instructional multimedia, ADDIE, Grade VIIIAbstract
Grade VIII science instruction at SMPN 4 Padang Panjang relied largely on textbooks and slides, motivating the development of an augmented-reality (AR) multimedia resource for visualizing difficult scientific concepts. This research-and-development study used the ADDIE model to design an application incorporating three-dimensional representations, animation, and quizzes. Product appraisal involved three experts; practicality responses were obtained from 45 students and three science teachers; and pretest–posttest scores were presented for 25 students. The expert ratings totaled 216 of 225 possible points, corresponding to a rescaled mean of 0.95. The user-response tables reported an overall coefficient of 0.91. The 25 reported student gain indices averaged approximately 0.85, whereas the initial summary gave 0.83. Item-level data needed to verify Aiken’s V and rater-agreement data required for Cohen’s Kappa were unavailable. These findings offer preliminary support for continued development and classroom testing, but the single-group design does not establish that AR independently caused the score changes. Further evaluation requires transparent instrument reporting and technical testing.
Abstrak
Pembelajaran sains kelas VIII di SMPN 4 Padang Panjang sebagian besar masih mengandalkan buku teks dan slide, yang mendorong pengembangan sumber daya multimedia berbasis *augmented reality* (AR) untuk memvisualisasikan konsep-konsep sains yang sulit dipahami. Studi penelitian dan pengembangan ini menggunakan model ADDIE untuk merancang aplikasi yang mencakup representasi tiga dimensi, animasi, dan kuis. Penilaian produk melibatkan tiga orang ahli; data mengenai kepraktisan diperoleh dari 45 siswa dan tiga guru sains; serta skor *pretest* dan *posttest* disajikan untuk 25 siswa. Penilaian dari para ahli mencapai 216 dari total 225 poin, yang setara dengan nilai rata-rata 0,95 setelah disesuaikan. Tabel respons pengguna menunjukkan koefisien keseluruhan sebesar 0,91. Indeks peningkatan (*gain index*) dari 25 siswa tersebut memiliki rata-rata sekitar 0,85, sementara ringkasan awal menunjukkan angka 0,83. Data pada tingkat butir soal yang diperlukan untuk memverifikasi nilai Aiken’s V, serta data kesepakatan penilai (*rater agreement*) yang diperlukan untuk perhitungan Cohen’s Kappa, tidak tersedia. Temuan ini memberikan dukungan awal untuk pengembangan lebih lanjut dan pengujian di dalam kelas; namun, desain penelitian kelompok tunggal (*single-group design*) tidak dapat memastikan bahwa perubahan skor tersebut disebabkan secara langsung oleh penggunaan AR. Evaluasi lebih lanjut memerlukan pelaporan instrumen yang transparan serta pengujian teknis.
Downloads
References
[1] H. Jiang et al., “Virtual reality and augmented reality-supported K-12 STEM learning: trends, advantages and challenges,” Education and Information Technologies, vol. 30, pp. 12827–12863, 2025. doi: 10.1007/s10639-024-13210-z.
[2] T. Rejekiningsih, I. Maulana, M. K. Budiarto, and T. S. Qodr, “Android-based augmented reality in sci-ence learning for junior high schools: Preliminary study,” International Journal of Evaluation and Re-search in Education, vol. 12, no. 2, pp. 630–637, 2023. doi: 10.11591/ijere.v12i2.23886.
[3] Y. Koumpouros, “Revealing the true potential and prospects of augmented reality in education,” Smart Learning Environments, vol. 11, art. no. 2, 2024. doi: 10.1186/s40561-023-00288-0.
[4] N. Mansour, C. Aras, J. K. Staarman, and S. B. M. Alotaibi, “Embodied learning of science concepts through augmented reality technology,” Education and Information Technologies, vol. 30, pp. 8245–8275, 2025. doi: 10.1007/s10639-024-13120-0.
[5] A. Koç and S. Kanadlı, “Effect of Interactive Learning Environments on Learning Outcomes in Science Education: A Network Meta-Analysis,” Journal of Science Education and Technology, vol. 34, pp. 681–703, 2025. doi: 10.1007/s10956-025-10202-7.
[6] A. Faria and G. L. Miranda, “Augmented Reality in Natural Sciences and Biology Teaching: Systematic Literature Review and Meta-Analysis,” Emerging Science Journal, vol. 8, no. 4, 2024. doi: 10.28991/ESJ-2024-08-04-025.
[7] J. Gonnermann-Müller and J. M. Krüger, “Unlocking Augmented Reality Learning Design Based on Evi-dence From Empirical Cognitive Load Studies—A Systematic Literature Review,” Journal of Computer Assisted Learning, vol. 41, no. 1, art. no. e13095, 2025. doi: 10.1111/jcal.13095.
[8] X. Zhu et al., “Can augmented reality technology reduce learners’ cognitive load? A meta-analysis,” Smart Learning Environments, vol. 13, art. no. 9, 2026. doi: 10.1186/s40561-025-00429-7.
[9] K. R. Bhat, V. Verma, and S. D. Craig, “Mobile augmented reality impacts engagement, but not learn-ing,” Computers & Education: X Reality, vol. 7, art. no. 100122, 2025. doi: 10.1016/j.cexr.2025.100122.
[10] H. Ateş and M. Polat, “Leveraging augmented reality and gamification for enhanced self-regulation in science education,” Education and Information Technologies, vol. 30, pp. 17079–17110, 2025. doi: 10.1007/s10639-025-13481-0.
[11] S. A. Nikou, “Factors influencing student teachers’ intention to use mobile augmented reality in primary science teaching,” Education and Information Technologies, vol. 29, pp. 15353–15374, 2024. doi: 10.1007/s10639-024-12481-w.
[12] B. Şimşek et al., “Examining the effect of augmented reality experience duration on reading comprehen-sion and cognitive load,” Education and Information Technologies, vol. 30, pp. 1445–1464, 2025. doi: 10.1007/s10639-024-12864-z.
[13] M. A. Sattar, M. U. Maqbool, F. Zakir, and M. Billah, “Enhancing student engagement through augment-ed reality in secondary biology education,” Frontiers in Education, vol. 10, art. no. 1628004, 2025. doi: 10.3389/feduc.2025.1628004.
[14] I. Wicaksono, T. P. Hernanda, Z. R. Ridlo, Sutarto, and Indrawati, “Development of science modules as-sisted with augmented reality to improve science literacy of junior high school students,” Forum for Ed-ucation Studies, vol. 3, no. 4, 2025. doi: 10.59400/fes3175.
[15] Z. R. Ridlo et al., “Developing Learning Media based on AR-VR to Enhance Junior High School Students’ Understanding of Human Digestive System Materials,” Jurnal Pendidikan MIPA, vol. 25, no. 3, pp. 1297–1316, 2024. doi: 10.23960/jpmipa/v25i3.pp1297-1316.
[16] A. Mardia, N. Magfirah, and R. Thahir, “Pengembangan E-modul berbasis Augmented Reality (AR) pada Materi Sistem Pernapasan Manusia Kelas XI SMAN 9 Makassar,” Jurnal Pendidikan, Sains, Geologi, dan Geofisika, vol. 7, no. 2, 2026. doi: 10.29303/goescienceed.v7i2.1968.
[17] S. Bakhri, I. N. Dewi, and Sutarto, “Development of an Augmented Reality–Based Science Module Inte-grated with Mbojo Ethnoscience to Improve Junior High School Students’ Scientific Skills and Environ-mental Awareness,” Jurnal Kependidikan, vol. 12, no. 1, 2026. doi: 10.33394/jk.v12i1.18648.
[18] S. M. Barcenas and M. Prudente, “The effect of integrating augmented reality (AR) on student’s cognitive learning outcomes in science education: A meta-analysis of recent literature,” Research and Practice in Technology Enhanced Learning, published online May 2026, 2026. doi: 10.58459/rptel.2027.22018.
[19] I. N. F. Lbs, Darmansyah, S. Anugrah, and E. Rahmayanti, “Pengaruh Penggunaan Media Augmented Reality Terhadap Hasil Belajar Siswa Kelas VIII Mata Pelajaran Ilmu Pengetahuan Alam di SMPN 3 Kinali,” Indo-MathEdu Intellectuals Journal, vol. 5, no. 6, pp. 6655–6662, 2024. doi: 10.54373/imeij.v5i6.2071.
[20] T. Tene et al., “Integrating immersive technologies with STEM education: a systematic review,” Fron-tiers in Education, vol. 9, art. no. 1410163, 2024. doi: 10.3389/feduc.2024.1410163.
[21] A. Sakr and T. Abdullah, “Virtual, augmented reality and learning analytics impact on learners, and edu-cators: A systematic review,” Education and Information Technologies, vol. 29, pp. 19913–19962, 2024. doi: 10.1007/s10639-024-12602-5.
[22] H. Ozyurt and O. Ozyurt, “Decoding educational augmented reality research trends: a topic modeling analysis,” Education and Information Technologies, vol. 30, pp. 57–87, 2025. doi: 10.1007/s10639-024-12943-1.
[23] S. Singh, A. Kaur, and Y. Gulzar, “The impact of augmented reality on education: a bibliometric explora-tion,” Frontiers in Education, vol. 9, art. no. 1458695, 2024. doi: 10.3389/feduc.2024.1458695.
[24] F.-Y. Yang and H.-Y. Wang, “Tracking visual attention during learning of complex science concepts with augmented 3D visualizations,” Computers & Education, vol. 193, art. no. 104659, 2023. doi: 10.1016/j.compedu.2022.104659.
[25] D. Velarde-Camaqui et al., “Enhancing STEAM education through augmented reality: the EduAR open platform experience,” Frontiers in Education, vol. 9, art. no. 1391803, 2024. doi: 10.3389/feduc.2024.1391803.
[26] V. Marrahi-Gomez and J. Belda-Medina, “Assessing the effect of Augmented Reality on English language learning and student motivation in secondary education,” Frontiers in Education, vol. 9, art. no. 1359692, 2024. doi: 10.3389/feduc.2024.1359692.
[27] C. Walkington et al., “Comparing learning geometry using a tablet to head-mounted display augment-ed reality: How and when dimensionality matters,” Education and Information Technologies, vol. 30, pp. 5397–5426, 2025. doi: 10.1007/s10639-024-13008-z.
[28] N. Nevrelova, L. Korenova, Z. Lavicza, N. Bruzkova, and A. Schmid, “Enhancing digital literacy in pri-mary education through augmented reality,” Frontiers in Education, vol. 9, art. no. 1390491, 2024. doi: 10.3389/feduc.2024.1390491.
[29] H. W. Ramdhani, S. Susilogati, B. Subali, and N. Widiarti, “Systematic Literature Review: Trends in the Application of Augmented Reality in Science Education in Elementary Schools from 2020 to 2025,” Jour-nal of Science Education Research, vol. 10, no. 2, 2026. doi: 10.21831/j.sc.edu.research.v10i2.91253.
[30] T. Firdaus et al., “Implementation of MyWebAR Augmented Reality with a Scientific Approach to Im-prove Students’ Conceptual Understanding of Space Material,” Tadris: Jurnal Keguruan dan Ilmu Tarbi-yah, vol. 11, no. 2, 2026. doi: 10.24042/tadris.v11i2.30875.
[31] L. W. Ward, D. Spencer, D. Chauhan, and M. Oliver-Hoyo, “Lessons learned: the use of an augmented re-ality application in organic chemistry laboratories,” Frontiers in Education, vol. 9, art. no. 1384129, 2024. doi: 10.3389/feduc.2024.1384129.
[32] S. Y. Hadju, D. Novian, M. Y. Arafat, and A. Dwinanto, “Pengembangan Media Pembelajaran Berbasis Augmented Reality Pada Mata Pelajaran Informatika,” Inverted: Journal of Information Technology Ed-ucation, vol. 4, no. 1, 2024. doi: 10.37905/inverted.v4i1.21860.
[33] V. Puspitasari and Vivianti, “Pengembangan Media Pembelajaran Interaktif Augmented Reality Struktur Lapisan Bumi Mata Pelajaran IPA Kelas 8,” EDUTECH, vol. 25, no. 1, pp. 352–368; https://vm36.upi.edu/index.php/edutech/article/view/91944, 2026.
[34] T.-C. Huang, C.-H. Chen, and C.-Y. Tseng, “Exploring learning effectiveness of integrating mixed reality in educational settings: A systematic review and meta-analysis,” Computers & Education, art. no. 105327, 2025. doi: 10.1016/j.compedu.2025.105327.
[35] Y. O’Connor and C. Mahony, “Exploring the impact of augmented reality on student academic self-efficacy in higher education,” Computers in Human Behavior, vol. 149, art. no. 107963, 2023. doi: 10.1016/j.chb.2023.107963.
[36] L. R. Aiken, “Three Coefficients for Analyzing the Reliability and Validity of Ratings,” Educational and Psychological Measurement, vol. 45, no. 1, 1985. doi: 10.1177/0013164485451012.
[37] J. Cohen, “A Coefficient of Agreement for Nominal Scales,” Educational and Psychological Measure-ment, vol. 20, no. 1, pp. 37–46, 1960. doi: 10.1177/001316446002000104.
[38] R. R. Hake, “Interactive-engagement versus traditional methods: A six-thousand-student survey of me-chanics test data for introductory physics courses,” American Journal of Physics, vol. 66, no. 1, pp. 64–74, 1998. doi: 10.1119/1.18809.
[39] A. S. Tiwari, K. K. Bhagat, and G. Lampropoulos, “Designing and evaluating an augmented reality sys-tem for an engineering drawing course,” Smart Learning Environments, vol. 11, art. no. 1, 2024. doi: 10.1186/s40561-023-00289-z.
[40] A. A. Ogegbo et al., “Exploring pre-service teachers’ intentions of adopting and using virtual reality classrooms in science education,” Education and Information Technologies, vol. 29, pp. 20299–20316, 2024. doi: 10.1007/s10639-024-12664-5.
Downloads
Submitted
Accepted
Published
How to Cite
Issue
Section
License
Copyright (c) 2026 Khalif Janathan, Firdaus Annas

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.










