Inovasi Perancangan OpenChart untuk Memajukan UMKM Kriya di Sumatra Utara
DOI:
https://doi.org/10.57255/jovishe.v2i1.471Keywords:
Pemasaran UMKM, UMKM Kriya, Strategi PemasaranAbstract
This study aims to assist craft SMEs (UMKM kriya) in Tambangan, North Sumatra, in maximizing their marketing potential by utilizing Open Chart technology. Currently, the promotion of craft products is still carried out manually and traditionally, making it difficult for these products to gain recognition in wider markets. With the rapid advancement of technology, the adoption of digital tools like Open Chart is expected to help SME actors better understand their business data in a simple and effective way.The research method used is Research and Development (R&D) with stages including Define, Design, Develop, and Decimation. Data was collected through direct interviews with SME actors and observations of their operational activities. The analysis results were then used to design an Open Chart prototype tailored to the needs and usability of SME actors.The results of this study show that Open Chart can assist SME actors in monitoring sales, understanding market trends, and developing more effective marketing strategies. This tool also enables them to expand their market reach and enhance the competitiveness of their products at both local and global levels. This solution is expected to help craft SMEs in Tambangan grow and contribute to the regional economy in a more modern and strategic manner.
References
Adiatma, L. H., Pranoto, Y. A., & Wahid, A. (2020). APLIKASI VISUAL DNA MANUSIA MENGGUNAKAN AUGMENTED REALITY SEBAGAI SARANA MEDIA PEMBELAJARAN. In JATI (Jurnal Mahasiswa Teknik Informatika) (Vol. 4, Issue 1, pp. 162–168). LPPM ITN Malang. https://doi.org/10.36040/jati.v4i1.2359
Afrianti, S., & Musril, H. A. (2021). Perancangan Media Pembelajaran TIK Menggunakan Aplikasi Autoplay Media Studio 8 di SMA Muhammadiyah Padang Panjang. In Jurnal Informatika Upgris (Vol. 6, Issue 2). Universitas PGRI Semarang. https://doi.org/10.26877/jiu.v6i2.6471
Alfitriani, N., Maula, W. A., & Hadiapurwa, A. (2021). Penggunaan Media Augmented Reality dalam Pembelajaran Mengenal Bentuk Rupa Bumi. In Jurnal Penelitian Pendidikan (Vol. 38, Issue 1, pp. 30–38). Universitas Negeri Semarang. https://doi.org/10.15294/jpp.v38i1.30698
ARIANSYAH, Shanty, I. L., Kurmalasari, T., Elfitra, L., Malik, A., & Irawan, D. (2024). PENGEMBANGAN MEDIA PEMBELAJARAN ARCER (AUGMENTED REALITY CERPEN) BERBANTUAN ASSEMBLR EDU DAN CANVA PADA MATERI TEKS CERPEN SISWA KELAS IX SEKOLAH MENENGAH PERTAMA NEGERI 4 TANJUNGPINANG TAHUN AJARAN 2023/2024. In Santhet (Jurnal Sejarah Pendidikan Dan Humaniora) (Vol. 8, Issue 1, pp. 528–545). Universitas PGRI Banyuwangi. https://doi.org/10.36526/santhet.v8i1.3471
Darwanto, D., & Apriza, B. (2021). Kesulitan Belajar Menggunakan Media Pembelajaran Berbasis Power Point pada Mahasiswa PGSD Saat Pembelajaran Daring Selama Pandemi Covid-19. In Jurnal Basicedu (Vol. 5, Issue 6, pp. 5916–5928). Universitas Pahlawan Tuanku Tambusai. https://doi.org/10.31004/basicedu.v5i6.1700
DEWI, L. R., & ANGGARYANI, M. (2020). PEMBUATAN MEDIA PEMBELAJARAN FISIKA DENGAN AUGMENTED REALITY BERBASIS ANDROID PADA MATERI ALAT OPTIK. In IPF: Inovasi Pendidikan Fisika (Vol. 9, Issue 3, pp. 369–376). Universitas Negeri Surabaya. https://doi.org/10.26740/ipf.v9n3.p369-376
Dumila, R., Hardianti, D., & Noprisa, N. (2021). PENINGKATAN KEMAMPUAN KOMUNIKASI MATEMATIS SISWA DALAM PEMBELAJARAN DARING MENGGUNAKAN MEDIA VIDEO PEMBELAJARAN. In Hipotenusa Journal of Research Mathematics Education (HJRME) (Vol. 4, Issue 2, pp. 87–101). Universitas Muhammadiyah Lampung. https://doi.org/10.36269/hjrme.v4i2.498
Fadhlurahman, A. R. (2021). Implementasi Multimedia Interaktif Pengenalan Alphabet Berbahasa Inggris Menggunakan Augmented Reality Untuk Tk/Ra Mardhotillah. In Jurnal Multi Media dan IT (Vol. 5, Issue 1). Politeknik Negeri Media Kreatif. https://doi.org/10.46961/jommit.v5i1.342
Fauziah, R. N., & Sulisworo, D. (2019). Implementation of Learning Media Using Augmented Reality Technology for Senior High School Students. In Jurnal Pembelajaran Fisika (Vol. 9, Issue 2, pp. 223–231). Lembaga Penelitian dan Pengabdian kepada Masyarakat Universitas Lampung. https://doi.org/10.23960/jpf.v9.n2.202109
Firdanu, R., Achmadi, S., & Wibowo, S. A. (2020). Pemanfaatan Augmented Reality sebagai Media Pembelajaran mengenai Peralatan Konstruksi dalam Dunia Pendidikan Berbasis Android. In JATI (Jurnal Mahasiswa Teknik Informatika) (Vol. 4, Issue 2, pp. 276–282). LPPM ITN Malang. https://doi.org/10.36040/jati.v4i2.2657
Latifah, S., Yuberti, Y., & Agestiana, V. (2020). Pengembangan Media Pembelajaran Interaktif Berbasis Hots Menggunakan Aplikasi Lectora Inspire. In Jurnal Penelitian Pembelajaran Fisika (Vol. 11, Issue 1, pp. 9–16). Universitas PGRI Semarang. https://doi.org/10.26877/jp2f.v11i1.3851
Mailoa, E., & Widyasari, E. R. (2024). ALMUSTRA: An Augmented reality application for introducing traditional musical instruments. In Jurnal Kependidikan Penelitian Inovasi Pembelajaran (Vol. 8, Issue 2). Universitas Negeri Yogyakarta. https://doi.org/10.21831/jk.v8i2.72415
Mar’atullatifah, Y., & Ratnasari, N. (2023). Penerapan Media Pembelajaran Untuk Anak Penderita Autisme Menggunakan Teknologi Augmented Reality. In Jurnal Informasi dan Teknologi (pp. 39–52). PT. Seulanga System Publisher. https://doi.org/10.60083/jidt.v5i4.413
Nauko, Y. S., & Amali, L. N. (2021). Pengenalan Anatomi Tubuh Menggunakan Teknologi Augmented Reality Berbasis Android. In Jambura Journal of Informatics (Vol. 3, Issue 2, pp. 66–76). Universitas Negeri Gorontalo. https://doi.org/10.37905/jji.v3i2.11720
Qorimah, E. N., Laksono, W. C., Hidayati, Y. M., & Desstya, A. (2022). Kebutuhan Pengembangan Media Pembelajaran Berbasis Augmented Reality (AR) pada Materi Rantai Makanan. In Jurnal Pedagogi dan Pembelajaran (Vol. 5, Issue 1, pp. 57–63). Universitas Pendidikan Ganesha. https://doi.org/10.23887/jp2.v5i1.46290
Rahmatullah, B., & Kadarwati, I. (2023). Peningkatan Kompetensi TPACK Guru Melalui Pelatihan Pengembangan Media Pembelajaran Berbasis Augmented Reality. In Jurnal Pengabdian Masyarakat Nusantara (JPMN) (Vol. 3, Issue 2, pp. 125–136). Lembaga KITA. https://doi.org/10.35870/jpmn.v3i2.1856
Sutedi, A., Tresnawati, D., & Faiz, R. (2022). Perancangan Aplikasi Promosi Katalog Mebel Menggunakan Teknologi Augmented Reality. In Jurnal Algoritma (Vol. 19, Issue 1, pp. 210–218). Institut Teknologi Garut. https://doi.org/10.33364/algoritma/v.19-1.1051
Tumaloto, E. H., Ilham, A., Rizky, O. B., & Datau, S. (2024). Edukasi Penggunaan Media Pembelajaran Pendidikan Jasmani Berbasis Augmented Reality. In Lamahu: Jurnal Pengabdian Masyarakat Terintegrasi (Vol. 3, Issue 2, pp. 128–134). Universitas Negeri Gorontalo. https://doi.org/10.37905/ljpmt.v3i2.26862
Wibowo, R., Hariyanto, R., & Widodo, A. A. (2020). PENERAPAN AUGMENTED REALITY SEBAGAI PEMBELAJARAN KONEKSI JARINGAN. In Rainstek Jurnal Terapan Sains dan Teknologi (Vol. 2, Issue 4, pp. 310–319). Universitas PGRI Kanjuruhan Malang. https://doi.org/10.21067/jtst.v2i4.4929
Wulandari, A., & Fakhriza, M. (2021). MEDIA PEMBELAJARAN SISTEM PERIODIK UNSUR DENGAN KONSEP JEMBATAN KELEDAI MENGGUNAKAN TEKNOLOGI AUGMENTED REALITY BERBASIS ANDROID. In JISTech (Journal of Islamic Science and Technology) (Vol. 6, Issue 1). UIN Sumatera Utara Medan. https://doi.org/10.30829/jistech.v6i1.11904
Downloads
Submitted
Accepted
Published
How to Cite
Issue
Section
License
Copyright (c) 2023 Siti Nurhaliza mtd, Firdaus Annas

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.