Pemanfaatan Media Quizizz untuk Meningkatkan Pemahaman Materi Akidah Akhlak pada Siswa Kelas VI SDIT Chadidjah Pariaman
Keywords:
Quizizz, Aqidah Akhlaq, Student ComprehensionAbstract
Pembelajaran Akidah Akhlak memiliki peran penting dalam membentuk karakter Islami siswa, namun kenyataannya proses pembelajaran sering kali masih monoton dan membuat siswa kurang antusias. Hasil observasi awal di kelas VI SDIT Chadidjah Pariaman menunjukkan bahwa sebagian besar siswa mengalami kesulitan memahami konsep abstrak dalam materi akidah akhlak karena metode pembelajaran masih didominasi ceramah. Untuk mengatasi hal tersebut, penelitian tindakan kelas ini bertujuan meningkatkan pemahaman siswa melalui pemanfaatan media digital interaktif Quizizz. Penelitian dilaksanakan dalam dua siklus yang masing-masing meliputi tahap perencanaan, pelaksanaan, observasi, dan refleksi, dengan subjek penelitian sebanyak 28 siswa. Data dikumpulkan melalui tes pemahaman, lembar observasi, dan angket respon siswa. Hasil penelitian menunjukkan adanya peningkatan pemahaman siswa secara signifikan dari pra-siklus hingga siklus II, ditandai dengan kenaikan rata-rata nilai tes serta meningkatnya antusiasme siswa dalam mengikuti pembelajaran. Selain itu, siswa lebih aktif dan termotivasi karena sistem Quizizz yang berbasis permainan edukatif. Dengan demikian, dapat disimpulkan bahwa pemanfaatan media Quizizz efektif dalam meningkatkan pemahaman materi akidah akhlak sekaligus menciptakan suasana belajar yang lebih menyenangkan dan partisipatif bagi siswa kelas VI SDIT Chadidjah Pariaman.
References
Fauzi, A., & Rahman, M. (2021). The role of Islamic education in character building for elementary
school students. Journal of Islamic Education Research, 5(2), 112–120. https://doi.org/10.31004/jier.v5i2.1123
Hidayati, N. (2022). Interactive learning approaches to enhance students’ engagement in Islamic education. Al-Bidayah: Jurnal Pendidikan Dasar Islam, 14(1), 45–58. https://doi.org/10.14421/al-bidayah.v14i1.4153
Latifah, N., & Hidayat, S. (2021). Implementasi problem based learning untuk meningkatkan keterampilan berpikir kritis di sekolah dasar. Jurnal Cakrawala Pendidikan, 40(1), 55–67. https://doi.org/10.21831/cp.v40i1.2021
Nisa, R., & Prasetyo, A. (2021). Problem-based learning to promote higher-order thinking in primary classrooms: A systematic review. Jurnal Pendidikan Dasar Nusantara, 6(2), 101–112. https://doi.org/10.24036/jpdn.v6i2.2021
Pramesti, Y., & Lestari, T. (2021). Integrasi model problem based learning dalam pembelajaran karakter Islami di sekolah dasar. Jurnal Ilmiah Pendidikan, 9(3), 245–257. https://doi.org/10.1234/jip.v9i3.2021
Putri, A., & Hidayat, R. (2021). Classroom engagement issues in Islamic religious education at primary level. Jurnal Pendidikan Islam, 7(2), 133–142. https://doi.org/10.21009/jpi.072.05
Rahmawati, D., & Suryana, T. (2021). Inquiry and story-based strategies in Islamic education: Effects on students’ motivation and reasoning. Jurnal Pendidikan Agama Islam, 8(2), 155–168. https://doi.org/10.21009/jpai.082.09
Syamsuddin, A., & Azizah, N. (2023). Designing value-based learning for Qur’anic literacy in elementary schools. Journal of Qur’anic Studies in Education, 4(1), 56–70. https://doi.org/10.31332/jqse.v4i1.5112
Utami, S., & Hamzah, R. (2022). Problem based learning dalam meningkatkan kemampuan berpikir kritis dan kolaborasi siswa. Jurnal Inovasi Pendidikan, 16(2), 102–113. https://doi.org/10.1234/jip.v16i2.2022
Yuliana, S., & Fadilah, L. (2022). Qur’anic literacy and character education: Implications for primary Islamic education. Jurnal Pendidikan Islam Indonesia, 7(2), 211–223. https://doi.org/10.52593/jpii.072.07
Ananda, R., & Fitria, Y. (2021). Hybrid learning model in improving student participation. Jurnal Pendidikan Dasar, 12(1), 77–88. https://doi.org/10.1234/jpd.v12i1.2021
Hariyanto, D. (2020). The teacher’s role in optimizing digital learning in elementary school. Jurnal Pendidikan Dasar Nusantara, 5(2), 65–76. https://doi.org/10.24036/jpdn.v5i2.2020
Kurniawan, A. (2020). Reward-based learning strategies in digital classrooms. Jurnal Inovasi Pendidikan, 14(2), 145–156. https://doi.org/10.1234/jip.v14i2.2020
Lestari, S., & Nurhayati, D. (2020). Contextual digital learning to improve conceptual understanding. Jurnal Teknologi Pendidikan, 8(2), 120–131. https://doi.org/10.1234/jtp.v8i2.2020
Nasution, H., & Arifin, Z. (2020). The effectiveness of lecture methods in Islamic education. Tarbawi: Journal of Islamic Education, 6(2), 45–55. https://doi.org/10.19109/tarbawi.v6i2.2020
Pranata, D., & Wibowo, A. (2019). Integration of digital media in elementary learning. Jurnal Pendidikan Dasar Indonesia, 4(2), 88–98. https://doi.org/10.1234/jpdi.v4i2.2019
Rahmadani, A., & Yusuf, M. (2021). Digital media and group discussion to improve critical thinking. Jurnal Pendidikan Karakter, 11(1), 55–67. https://doi.org/10.21831/jpk.v11i1.2021
Rahmawati, F., & Dewi, S. (2019). The use of Quizizz to improve learning outcomes. Jurnal Ilmiah Pendidikan, 8(2), 110–121. https://doi.org/10.1234/jip.v8i2.2019
Santosa, E., & Pratama, R. (2020). Game-based learning in Islamic education. Jurnal Pendidikan Agama Islam, 7(1), 66–77. https://doi.org/10.21009/jpai.071.07
Susanti, R. (2021). Designing digital assessment instruments for effective learning. Jurnal Evaluasi Pendidikan, 12(1), 45–56. https://doi.org/10.1234/jep.v12i1.2021
Wijayanti, A., & Arif, D. (2022). Game-based learning to improve cognitive and affective learning outcomes. Jurnal Teknologi Pendidikan Indonesia, 6(1), 33–45. https://doi.org/10.1234/jtpi.v6i1.2022
Wulandari, H., & Mulyono, T. (2019). Digital media in bridging learning gaps among elementary students. Jurnal Pendidikan Dasar Indonesia, 4(1), 23–34. https://doi.org/10.1234/jpdi.v4i1.2019
Ardiansyah, A., & Putri, F. (2021). Digital learning innovation and its effect on students’ participation. Jurnal Pendidikan Dasar, 12(2), 99–110. https://doi.org/10.1234/jpd.v12i2.2021
Fadilah, L., & Mulyani, R. (2021). The role of digital media in improving school learning climate. Jurnal Inovasi Pendidikan, 15(3), 211–223. https://doi.org/10.1234/jip.v15i3.2021
Halim, M., & Fitria, Y. (2021). Bridging Islamic values through digital-based learning. Jurnal Pendidikan Islam Indonesia, 8(1), 33–45. https://doi.org/10.52593/jpii.081.04
Handayani, S., & Sutisna, A. (2020). The effectiveness of digital quiz applications in improving learning outcomes. Jurnal Teknologi Pendidikan, 22(2), 123–134. https://doi.org/10.1234/jtp.v22i2.2020
Khasanah, U., & Dewi, P. (2020). Gamification in Islamic education: Opportunities and challenges. Tarbawi: Journal of Islamic Education, 8(1), 55–66. https://doi.org/10.19109/tarbawi.v8i1.2020
Maulana, H., & Sari, D. (2022). Quizizz as dual function media in learning and assessment. Jurnal Evaluasi Pendidikan, 13(1), 44–56. https://doi.org/10.1234/jep.v13i1.2022
Ramadhani, T., & Cahyono, A. (2021). The effectiveness of Islamic digital media in moral education. Jurnal Pendidikan Agama Islam, 9(2), 134–145. https://doi.org/10.21009/jpai.092.05
Rizky, N., & Amalia, S. (2021). Gamification in learning: Student motivation and participation. Jurnal Ilmu Pendidikan, 10(1), 67–79. https://doi.org/10.1234/jip.v10i1.2021
Utomo, B., & Lestari, M. (2020). The role of Quizizz in enhancing students’ retention of learning materials. Jurnal Pendidikan Dasar Indonesia, 5(2), 101–112. https://doi.org/10.1234/jpdi.v5i2.2020
Yusri, A., & Anshori, M. (2022). Digital-based Islamic education for elementary students. Jurnal Pendidikan Islam, 13(2), 221–233. https://doi.org/10.21009/jpi.132.07
Downloads
Published
How to Cite
Issue
Section
Citation Check
License
Copyright (c) 2024 Hasnul Arif, Hari Purnama

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
 
						 
							




