Penerapan Model Pembelajaran Berbasis Game untuk Meningkatkan Minat Belajar Matematika di MA Ishlahul Amanah Pangalengan

Authors

  • Siti Sobariah MA Ishlahul Amanah Pangalengan, Indonesia
  • Siti Sarohan Jamilah MI Tahfidz Jalaluddin Arrumi Jenggawah Jember, Indonesia
  • Soniful Ulum MA Al Mu'awanah Candi Sidoarjo, Indonesia

Keywords:

Pembelajaran Berbasis Game, Minat Belajar, Matematika

Abstract

This study aims to analyze the effectiveness of implementing a game-based learning model in increasing students' interest in mathematics at MI Tahfidz Jalaluddin Arrumi Jember. The research method used is classroom action research (CAR) with both qualitative and quantitative approaches. Data were collected through observations, interviews, and questionnaires administered to students and teachers. The results indicate that game-based learning effectively enhances students' interest in mathematics, as evidenced by increased active participation in the learning process and improved academic performance. Additionally, the use of games creates a more interactive and enjoyable learning environment, motivating students to better understand mathematical concepts. However, several challenges were identified in the implementation of this model, including limited resources and the time required to design games appropriate for the learning materials. Therefore, optimizing strategies for integrating game-based learning is essential to maximize its benefits.

References

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Deci, E. L., & Ryan, R. M. (1985). Intrinsic Motivation and Self-Determination in Human Behavior. Springer Science & Business Media.

Piaget, J. (1954). The construction of reality in the child. Basic Books.

Schön, D. A. (1983). The Reflective Practitioner: How Professionals Think in Action. Basic Books.

Vygotsky, L. S. (1978). Mind in Society: The Development of Higher Psychological Processes. Harvard University Press.

Vygotsky, L. S. (1986). Thought and Language. MIT Press.

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Published

2024-09-20

How to Cite

Sobariah, S., Jamilah, S. S. ., & Ulum, S. . (2024). Penerapan Model Pembelajaran Berbasis Game untuk Meningkatkan Minat Belajar Matematika di MA Ishlahul Amanah Pangalengan. EduSpirit : Jurnal Pendidikan Kolaboratif, 1(3), 169–172. Retrieved from https://journal.makwafoundation.org/index.php/eduspirit/article/view/1086

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